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Acoustics guide
1 · Reading the SPL heat map2 · Understanding RT603 · Critical distance explained4 · Absorption & room materials5 · Applying speaker positions6 · Common scenarios7 · Glossary
Section 01

Reading the SPL heat map

The SPL (Sound Pressure Level) heat map shows how sound distributes across your room. Think of it like a weather map, but for sound intensity instead of temperature.

Color scale

Quieter (lower dB)Louder (higher dB)

Good vs. bad heat maps

LR
✓ Uniform coverage
Even distribution = ideal
LR
✗ Hot spots & cold spots
Uneven = poor placement

Hot spots (red areas near walls)

Red zones near walls mean sound is reflecting and building up. This causes some areas to sound unnaturally loud.

Fix: Add acoustic panels, bookshelves, or soft furnishings near hot spots to absorb excess reflections.

Cold spots (blue areas)

Blue zones are areas that don't receive enough sound energy. People sitting here will struggle to hear clearly.

Fix: Reposition speakers toward cold spots, or consider adding another speaker for better coverage.

Why uniform coverage matters

The best listening experience comes from even sound coverage. A smooth, consistent color across your seating area means your speakers are well-placed. Big color differences mean some listeners will hear too much bass or treble while others hear too little.

Section 02

Understanding RT60 (reverb time)

RT60 measures how long it takes for sound to fade away in your room — specifically, the time for sound to drop by 60 decibels after the source stops.

Everyday analogy

Clap your hands in your bathroom — you'll hear the sound ring and echo. Now clap in your bedroom — the sound dies quickly. That's the difference between high and low RT60. Bathrooms have hard, reflective surfaces (tile, glass) that keep sound bouncing. Bedrooms have soft surfaces (carpet, bedding, curtains) that absorb it.

Low RT60 (0.3s)
Quick fade — clear speech
High RT60 (2.0s)
Slow fade — echoey sound

Ideal RT60 by room purpose

Room useIdeal RT60Why
Speech / sermon0.2–0.5sMaximum clarity for spoken words
Music listening0.3–0.6sBalanced warmth and detail
Cinema / film0.3–0.5sClear dialogue + immersive effects
Mixed use0.3–0.7sGood compromise for everything
Church (small)1.0–1.5sWarm, reverberant feel for worship
Church (large)1.5–2.5sCathedral-like reverberation
Concert hall1.5–2.0sRich musical resonance

RT60 too high? (echoey room)

Symptoms: Speech sounds blurry, music loses definition, conversations are hard to follow.

How to reduce RT60:

  • Add thick curtains or drapes
  • Install carpet or large area rugs
  • Use upholstered furniture
  • Mount acoustic panels on walls
  • Add bookshelves filled with books

RT60 too low? (dead room)

Symptoms: Sound feels flat and lifeless, music lacks warmth, the room feels uncomfortably quiet.

How to increase RT60:

  • Remove some soft furnishings
  • Replace carpet with hard flooring
  • Use reflective materials (wood panels, glass)
  • Reduce the number of acoustic panels
Section 03

Critical distance explained

Critical distance is the point in your room where the direct sound from the speaker and the reflected (reverberant) sound are equally loud. Beyond this distance, you hear more room echo than actual speaker output.

Why it matters

If your listening position is beyond the critical distance, you're essentially hearing the room more than your speakers. This makes audio muddy and unclear. For the best experience, sit within 70% of the critical distance.

✓ Clear✗ MuddyCritical Distance
Practical tip: If your critical distance is 3 meters, place your seating within 2.1 meters (3 × 0.7) of each speaker. This ensures you get clean, direct sound with controlled room ambiance.

How to increase critical distance

  • Add more absorption (panels, carpet, curtains)
  • Use directional speakers instead of omnidirectional ones
  • Reduce room volume if possible (lower ceiling, partitions)
Section 04

Absorption & room materials

Absorption measures how much sound energy surfaces soak up instead of reflecting back. It's measured in sabins — named after acoustics pioneer Wallace Sabine. Higher absorption means less echo.

How materials affect sound

Every surface in your room either absorbs or reflects sound. Hard, smooth surfaces (concrete, glass, tile) reflect almost all sound energy. Soft, porous materials (carpet, curtains, foam) absorb it.

Material absorption coefficients

Coefficient ranges from 0 (total reflection) to 1 (total absorption):

Acoustic Panel
0.85
Curtains / Fabric
0.5
Carpet
0.35
Wood
0.1
Drywall
0.06
Brick
0.03
Glass
0.03
Concrete
0.02
Tile / Ceramic
0.02
Stone
0.02

Most effective improvements (ranked)

1
Acoustic panels
The most effective single improvement. Place at first reflection points on walls.
2
Heavy curtains
Affordable and effective. Cover large window areas or bare walls.
3
Carpet / rugs
Significantly reduces floor reflections. Thick rugs with padding work best.
4
Bookshelves
Acts as a natural diffuser and absorber. Fill shelves with various-sized items.
5
Upholstered furniture
Sofas, armchairs, and cushions all contribute to absorption.
Section 05

Applying speaker positions

The calculator gives you speaker coordinates as (x, y) values measured in meters or feet. Here's how to translate those numbers into real-world placement.

Understanding the coordinate system

Coordinates are measured from the top-left corner of your room (as viewed from above). x is the distance from the left wall, and y is the distance from the front wall.

Front WallBack WallLeft WallRight Wall(0, 0)x →y →x = 2.5my = 1.8m

Step-by-step: placing your speakers

1Stand in your room facing the front wall (the wall you face when listening).
2From the left wall, measure the x distance to the right. Mark it on the floor with tape.
3From the front wall, measure the y distance backward. Mark where it intersects your x measurement.
4Place your speaker at that point. Repeat for each speaker.

Speaker height

Place speakers so the tweeter (high-frequency driver) is at ear level when you're seated. For most people, this is about 1.0–1.2 meters (3.3–3.9 feet) from the floor.

Ear Level~1.1m / 3.6ft
Tip: If speakers must be higher (on a shelf), angle them slightly downward toward your listening position. This keeps the sound directed at your ears.

The “sweet spot”

The sweet spot is the position where sound from both speakers arrives at your ears with perfect timing and balance. In a stereo setup, it's typically at the point of an equilateral triangle formed with your two speakers. The heat map's green center usually shows exactly where this is.

Section 06

Common scenarios

“I have a small living room”

Small rooms tend to have strong bass buildup in corners and short critical distances. Place speakers away from walls (at least 30 cm / 1 ft) and use the stereo configuration. Add a rug and curtains to control reflections without making the room feel dead.

“My church sounds echoey”

Churches often have stone walls, high ceilings, and large volumes — resulting in very high RT60. Solutions include:

  • Hang heavy fabric banners from walls and balconies
  • Install acoustic panels behind the speaking area
  • Use focused, directional speaker systems (column speakers)
  • Add padded pews or seat cushions for congregation seating
  • Consider a distributed speaker system for even coverage

“I want a home cinema setup”

For 5.1 surround, aim for an RT60 of 0.3–0.5 seconds. Key placements:

  • Center: Directly below or above the screen, at ear level
  • Front L/R: At 22–30° angles from the center listening position
  • Surround L/R: At 90–110° to the sides, slightly above ear level
  • Subwoofer: Corner placement for maximum bass, but try different spots to avoid boominess

“My room sounds dead”

If your RT60 is very low (under 0.2s), the room has too much absorption. This happens in heavily treated studios or rooms with lots of soft furnishings. Remove some acoustic treatment, swap carpet for hard flooring in some areas, or add reflective surfaces like a wooden coffee table.

Section 07

Glossary

SPL
Sound Pressure Level
How loud sound is at a specific point, measured in decibels (dB). Your heat map shows SPL across the room.
dB
Decibel
The unit for measuring sound intensity. Every +10 dB sounds roughly twice as loud to human ears.
RT60
Reverberation Time
Time for sound to decay by 60 dB after the source stops. Lower = less echo.
Sabins
Absorption Unit
A measure of total sound absorption in a room. Named after acoustician Wallace Sabine. More sabins = more absorption.
Critical Distance
Direct/Reverberant Boundary
The distance from a speaker where direct and reflected sound are equally loud. Sit closer than this for clearest audio.
Absorption Coefficient
Material Property (α)
A number from 0 to 1 indicating how much sound a surface absorbs. 0 = perfect mirror, 1 = perfect absorber.
Diffuse Field
Even Sound Distribution
A theoretical condition where sound energy is equally distributed throughout a space, coming from all directions equally.
Sweet Spot
Optimal Listening Position
The point where sound from all speakers combines perfectly. Usually at the center of the speaker arrangement, forming an equilateral triangle with stereo speakers.
Standing Wave
Room Mode
A resonance that occurs when sound bounces between parallel surfaces at specific frequencies. Causes some bass notes to boom and others to cancel out.

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On this page
Reading the SPL heat mapUnderstanding RT60Critical distance explainedAbsorption & room materialsApplying speaker positionsCommon scenariosGlossary
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