The SPL (Sound Pressure Level) heat map shows how sound distributes across your room. Think of it like a weather map, but for sound intensity instead of temperature.
Red zones near walls mean sound is reflecting and building up. This causes some areas to sound unnaturally loud.
Blue zones are areas that don't receive enough sound energy. People sitting here will struggle to hear clearly.
The best listening experience comes from even sound coverage. A smooth, consistent color across your seating area means your speakers are well-placed. Big color differences mean some listeners will hear too much bass or treble while others hear too little.
RT60 measures how long it takes for sound to fade away in your room — specifically, the time for sound to drop by 60 decibels after the source stops.
Clap your hands in your bathroom — you'll hear the sound ring and echo. Now clap in your bedroom — the sound dies quickly. That's the difference between high and low RT60. Bathrooms have hard, reflective surfaces (tile, glass) that keep sound bouncing. Bedrooms have soft surfaces (carpet, bedding, curtains) that absorb it.
| Room use | Ideal RT60 | Why |
|---|---|---|
| Speech / sermon | 0.2–0.5s | Maximum clarity for spoken words |
| Music listening | 0.3–0.6s | Balanced warmth and detail |
| Cinema / film | 0.3–0.5s | Clear dialogue + immersive effects |
| Mixed use | 0.3–0.7s | Good compromise for everything |
| Church (small) | 1.0–1.5s | Warm, reverberant feel for worship |
| Church (large) | 1.5–2.5s | Cathedral-like reverberation |
| Concert hall | 1.5–2.0s | Rich musical resonance |
How to reduce RT60:
How to increase RT60:
Critical distance is the point in your room where the direct sound from the speaker and the reflected (reverberant) sound are equally loud. Beyond this distance, you hear more room echo than actual speaker output.
If your listening position is beyond the critical distance, you're essentially hearing the room more than your speakers. This makes audio muddy and unclear. For the best experience, sit within 70% of the critical distance.
Absorption measures how much sound energy surfaces soak up instead of reflecting back. It's measured in sabins — named after acoustics pioneer Wallace Sabine. Higher absorption means less echo.
Every surface in your room either absorbs or reflects sound. Hard, smooth surfaces (concrete, glass, tile) reflect almost all sound energy. Soft, porous materials (carpet, curtains, foam) absorb it.
Coefficient ranges from 0 (total reflection) to 1 (total absorption):
The calculator gives you speaker coordinates as (x, y) values measured in meters or feet. Here's how to translate those numbers into real-world placement.
Coordinates are measured from the top-left corner of your room (as viewed from above). x is the distance from the left wall, and y is the distance from the front wall.
Place speakers so the tweeter (high-frequency driver) is at ear level when you're seated. For most people, this is about 1.0–1.2 meters (3.3–3.9 feet) from the floor.
The sweet spot is the position where sound from both speakers arrives at your ears with perfect timing and balance. In a stereo setup, it's typically at the point of an equilateral triangle formed with your two speakers. The heat map's green center usually shows exactly where this is.
Small rooms tend to have strong bass buildup in corners and short critical distances. Place speakers away from walls (at least 30 cm / 1 ft) and use the stereo configuration. Add a rug and curtains to control reflections without making the room feel dead.
Churches often have stone walls, high ceilings, and large volumes — resulting in very high RT60. Solutions include:
For 5.1 surround, aim for an RT60 of 0.3–0.5 seconds. Key placements:
If your RT60 is very low (under 0.2s), the room has too much absorption. This happens in heavily treated studios or rooms with lots of soft furnishings. Remove some acoustic treatment, swap carpet for hard flooring in some areas, or add reflective surfaces like a wooden coffee table.
| SPL | Sound Pressure Level How loud sound is at a specific point, measured in decibels (dB). Your heat map shows SPL across the room. |
| dB | Decibel The unit for measuring sound intensity. Every +10 dB sounds roughly twice as loud to human ears. |
| RT60 | Reverberation Time Time for sound to decay by 60 dB after the source stops. Lower = less echo. |
| Sabins | Absorption Unit A measure of total sound absorption in a room. Named after acoustician Wallace Sabine. More sabins = more absorption. |
| Critical Distance | Direct/Reverberant Boundary The distance from a speaker where direct and reflected sound are equally loud. Sit closer than this for clearest audio. |
| Absorption Coefficient | Material Property (α) A number from 0 to 1 indicating how much sound a surface absorbs. 0 = perfect mirror, 1 = perfect absorber. |
| Diffuse Field | Even Sound Distribution A theoretical condition where sound energy is equally distributed throughout a space, coming from all directions equally. |
| Sweet Spot | Optimal Listening Position The point where sound from all speakers combines perfectly. Usually at the center of the speaker arrangement, forming an equilateral triangle with stereo speakers. |
| Standing Wave | Room Mode A resonance that occurs when sound bounces between parallel surfaces at specific frequencies. Causes some bass notes to boom and others to cancel out. |
Use the free calculator to analyze your room's acoustics and get optimal speaker positions with a real-time heat map.
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